About

This is Anna Lotko's portfolio of interactive media, games, and experimental interaction design. Anna is currently finishing up her MFA in Interactive Media at USC's School of Cinematic Arts in Los Angeles, CA.
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Contact:
annaklotko [at] gmail.com

  • Stone Soup
  • Stone Soup
  • Stone Soup
  • Stone Soup

Stone Soup

StoryPops empower young readers with a smartphone as a dynamic prop to PLAY with their favorite stories. Stone Soup is a classic folktale that has been adapted to our unique StoryPop format. Each page of the story includes a novel cross-device interaction that lets readers enact narrative events or roleplay with characters. StoryPops are best[...] Continue Reading

Eclectic Potatoes

Eclectic Potatoes

As part of my thesis and company portfolio, I’m developing a cross screen game that is about an epic battle of the bands. Players can build their own bands and challenge friends in a face-to-face battle to become the greatest band in all potato-dom. The game’s theming is a mashup of an elementary school science[...] Continue Reading

  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game
  • Eat A Game

Eat A Game

Eat A Game Have you ever wanted to eat a game? Like it was so fun that you just wanted to… EAT IT? Now you can with Eat A Game, edible games for every occasion. I started Eat A Game as a festival chair for the 2013 IndieCade games festival. When asked if I wanted[...] Continue Reading

I Red White & Blue Myself

I Red White & Blue Myself

I Red White and Blue Myself is a USA themed team challenge game that runs in the background during big parties. Players join the Red, White, or Blue team and challenge players on other teams to All-American activities. The rules are simple: Challenge a player on another team. This can be to a random challenge on a[...] Continue Reading

Apathy

Apathy

Apathy was a 24 hour project that juxtaposed the mundane act of eating a hamburger with news footage from the 2003 “Shock and Awe” US Invasion of Iraq. The primary mechanic of the game is entirely removed from the gravity of the footage and the players actions are made comical by bungling hands. Oh yeah,[...] Continue Reading

  • FutureBound
  • FutureBound
  • FutureBound
  • FutureBound
  • FutureBound
  • FutureBound
  • FutureBound
  • FutureBound
  • FutureBound
  • FutureBound
  • FutureBound

FutureBound

Futurebound strives to create playful ways to understand the systems essential to accessing higher education. Futurebound is part of USC’s Collegeology Games project. ROLE: Designer/Developer Spring, 2013 Like a game, the college application process is a system with rules. Mastering a game takes practice, but, for most people, the college application process is a game[...] Continue Reading

  • Kept
  • Kept
  • Kept
  • Kept
  • Kept
  • Kept

Kept

Three characters find themselves in an urban zoo after a natural disaster. The player must choose when to use their skills alone or in tandem against dangerous zoo dwellers. ROLE: Lead Designer/Developer November, 2012 Kept challenges the player by presenting them with difficult, meaningful decisions and multiple ways to solve problems encountered at different parts[...] Continue Reading

  • Hedelby: Hear Your Fear
  • Hedelby: Hear Your Fear
  • Hedelby: Hear Your Fear
  • Hedelby: Hear Your Fear

Hedelby: Hear Your Fear

A binaural soundscape and series of visual mini-games that challenge players to navigate a narrative sound environment and enter the minds of various characters. ROLE: Project Director/Developer November, 2012 Gameplay is comprised of various story interlueds, mixed in with audio-directional challenges and visual minigames. Hedelby was developed as a research project within the Interactive Media[...] Continue Reading

  • Playcenta
  • Playcenta
  • Playcenta
  • Playcenta
  • Playcenta
  • Playcenta
  • Playcenta

Playcenta

The Playcenta is an audio-visual womb of relaxation and play. Users enter the Playcenta, which is made of canvas fabric and electronic components. The user can play whack-o-mole as LEDs light up. Each LED is paired with a custom made, conducive fabric capacitive resistor which triggers a relaxing feedback sound to be played upon activation. The[...] Continue Reading

  • Duck Trails
  • Duck Trails
  • Duck Trails
  • Duck Trails
  • Duck Trails
  • Duck Trails
  • Duck Trails
  • Duck Trails

Duck Trails

As leader of the flock, the player must guide ducks through the woods to safety. Players can build their flocks by laying golden eggs, all the while evading a malicious wolf. ROLE: Designer/Developer May, 2011 Guide the ducks through the woods. Hold and drag left click to order the ducks to move in one direction.[...] Continue Reading

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